Text Adventure Library - Slaying the Spaghetti Monster!
Greetings, fellow developers! In my previous installment, I revealed my project was rapidly growing in both size and complexity becoming unmanageable. To tackle this issue, I made a crucial decision: to split the code into two distinct projects—the game itself and a library. To aid in the intricacies of dividing responsibilities between the library and the game, I needed something to guide me. I chose to create a Technical Design Document (TDD) for the library, providing a comprehensive overview of the software system's design and architecture.
Within the TDD, I outlined the functionality required for the library, ensuring its applicability to various games and potential use by other developers. This involved a thorough consideration of features and a forward-looking approach to accommodate future use cases. For each element of functionality, I detailed the implementation, what patterns I would use etc..
With the TDD serving as my roadmap, I initiated the creation of a new project—a .NET class library compiled into a DLL, to be used in diverse projects. While my TDD remained a work in progress, as a living document it offered clarity and direction. Some things I just could not wrap my head around in design and would need to figure out by doing, I needed a small game using this library. To speed things up, I opted to recreate a game I had developed years earlier, Epic Prose SE (https://logicandchaos.itch.io/epic-prose-special-edition).
In the coming posts, I'll delve into the systems I created with detailed tutorials, explaining the choice of programming patterns for a given problem, and providing the associated code. Join me in this epic journey as we slay the spaghetti monster and pave the way for organized and efficient coding!
Endless Prose
The long awaited 3rd addition to the Epic Prose series!
Status | In development |
Author | logicandchaos |
Genre | Role Playing |
Tags | Text based |
More posts
- Finishing the LibraryApr 05, 2024
- Text Adventure Library - Builder PatternMar 27, 2024
- From Prototype to ProductionSep 25, 2023
- Redesign!Jul 22, 2023
- Improving the Name Generator using ChatGPTApr 20, 2023
- Creatures & Encounters!Mar 30, 2023
- Travelling Across The MapMar 23, 2023
- Exploring DungeonsMar 13, 2023
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