Finishing the Library


Today, I made the decision to finalize my work on the library. While it might appear lacking without an encounter system and a few other features, it was never intended to be a complete game engine and where it stands now, I see it as a compact and functional library. I opted to have encounter systems and other aspects of the games being built with this library to be created for individual game projects by the game creators., not all games may have an encounter system and games may also want to handle that in a unique way.

What the TextAdventureLibrary offers is a robust framework for input/output operations, menu creation, and attribute management within an entity component system structured around the English language. My hope is that developers will find this library beneficial. I am still working on documentation and finishing the example project, Epic Prose Redux.

For those interested, the library can be accessed via the following link

https://github.com/logicandchaos/TextAdventureResources

Thank you all for joining me on this adventure into text adventures! Continue with me in the next chapter where I will be using this library to finish the game I set out to make, Endless Prose!

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