Finishing the Library
Today, I made the decision to finalize my work on the library. While it might appear lacking without an encounter system and a few other features, it was never intended to be a complete game engine and where it stands now, I see it as a compact and functional library. I opted to have encounter systems and other aspects of the games being built with this library to be created for individual game projects by the game creators., not all games may have an encounter system and games may also want to handle that in a unique way.
What the TextAdventureLibrary offers is a robust framework for input/output operations, menu creation, and attribute management within an entity component system structured around the English language. My hope is that developers will find this library beneficial. I am still working on documentation and finishing the example project, Epic Prose Redux.
For those interested, the library can be accessed via the following link
https://github.com/logicandchaos/TextAdventureResources
Thank you all for joining me on this adventure into text adventures! Continue with me in the next chapter where I will be using this library to finish the game I set out to make, Endless Prose!
Endless Prose
The long awaited 3rd addition to the Epic Prose series!
Status | In development |
Author | logicandchaos |
Genre | Role Playing |
Tags | Text based |
More posts
- Text Adventure Library - Builder PatternMar 27, 2024
- Text Adventure Library - Slaying the Spaghetti Monster!Nov 22, 2023
- From Prototype to ProductionSep 25, 2023
- Redesign!Jul 22, 2023
- Improving the Name Generator using ChatGPTApr 20, 2023
- Creatures & Encounters!Mar 30, 2023
- Travelling Across The MapMar 23, 2023
- Exploring DungeonsMar 13, 2023
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