Today, I made the decision to finalize my work on the library. While it might appear lacking without an encounter system and a few other features, it was never...
Welcome back fellow developers! Today I am going over how I build complex objects for my text adventure. I created the Noun class as the base class for all obje...
Greetings, fellow developers! In my previous installment, I revealed my project was rapidly growing in both size and complexity becoming unmanageable. To tackle...
Hello, fellow developers! It's been a while! Don't worry, the project is far from abandoned, but I did have to take a step back and redesign the whole thing. I'...
Hey, I haven't posted anything in awhile, and that is because there hasn't been anything new to post. Part of this development journey was to test out using cha...
I wasn't happy with the Markov chain name generator that ChatGPT provided, as it often produced names that were difficult to pronounce and sounded like gibberis...
I had map and dungeon movement complete! But moving around with no encounters is pretty boring, so I wanted to move on to encounters. In my previous text advent...